Optimizing Metal: Ways to improve code made for Apple’s graphics framework

By news@appleinsider.com (Chip Loder) There is a vast array of ways to optimize your Metal graphics code to get top performance. Here’s how to get started getting your code into better shape for the Metal framework.Apple GPU architectureApple GPUs are Tile-Based Deferred Renderers – which means they use two main passes: tiling, and rendering. The overall rendering pipeline is shown below. …

Source:: Apple Insider